Isle of Kanigaard

Map of Kanigaard Isle  by G. Carlson

The Grand Isle of Kanigaard

Kanigaard is a magical land, once the epicenter of a world ruled by the oceans. The enormous crescent isle spanned the Oelstrom Sea from the torbid equatorial waters to a frigid point of land stretching towards the Northern pole. Oelstrom Sea met every Eastern horizon, the nearest land a moon's sail from her shores. To the West lay a dozen island states. The Esternlunds, a trio of islands not far from the mainland; Lugundia to the North of them; the Outer Isles to the West; and lying quietly to the Southwest was the mystical isle of Eselen.

Other lands lay beyond the waters, beyond the horizon. As young Seamus and Arista explore the world, more of it will be made known to you.

Upon the Isle of Kanigaard, civilization centered in the bayside city of Castle Kanigaard, and radiated from it like so many spokes on a wheel. At the Northern extreme stood the glistening temple city of Norlund. Built ages ago by an ageless priest known as Ashira, Norlund sees days without nights and nights without days.

Between the two cities are the Northlands, fields of whipping wind and brave shepherds. Fishing villages dot the coastline, interspersed with naval outposts.

Beyond the three ranges of mountains west of Castle Kanigaard are the Western Shores, an unforgiven land that is home to a gentle people. Blessed Bay sits to the South, separated from Oelstrom Sea by snaking fjords. Beyond Blessed Bay are the enormous mountains of the South. The way is hard, and few make contact with those who live in the shadows of the tropical giants.

For a much broader view of Kanigaard and her people, we recommend reading the books.

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The Northlands

The Northlands are a windy place, home to shepherds and quiet folk. A rolling plain spanning the gap between sea and mountains, the Northlands has one main route crossing from south to north. Other roads break off and wind through the mountains of the Central Range. Merchants and travelers prefer the wind of the Northlands over the danger and snow of the mountain roads.


Norlund became the spiritual center of Kanigaard Isle long ago, at a time still argued over in temples and taverns alike. The great mystic Ashira built his magnificent temple one stone at time over many years. Some say he is 10,000 years old, and still walking the Earth. The city of Norlund grew up between the harbor and the temple on the hill, known the world over as a haven for travelers, wayward sailors, and seekers. Though if ye be Astaroth, come not near, for you shall meet your end.



On the edge of the Inland Sea, more commonly known as Lake Huuntar, the city of Huuntar is a mystery to those who have not made the harrowing journey. The people are jovial and friendly, always ready to help. The homes are well-built of stone, made to last for ages. About half the population are natives, the other half are travelers who came this far, saw the beauty, and decided to never leave.


A paradise hiding in a valley, on the edge of a crystal lake, the people of Mansito are quick to laugh and slow to work. Everything comes in its time, they'll say to the travelers passing through to Norlund. They have no need to hurry.


The Western Sea

A new atlas for the Western Sea is in the works.

Over thirty islands spot the water off Kanigaard Isle's Western Shores, many of them grouped together either by location or political ideology.

The westernmost isles are known as the Outer Isles, or the Outer Banks, depending on whom is telling the story. All the islands in the Western Sea live under the umbrella of Kanigaard's protection. Only the island nation of Lugundia, at the northern reaches of the Western Sea, wish to claim their independence.


At the southwest corner of the Western Sea lies a magical isle where men dare not go. Legends speak of a land swarming with elves, every roadway hidden by their magic. Richly forested with magnificent trees, Eselen maintains her secrets with little effort. When the ships of men attempt to lay anchor in her coves, the heavy chains break, a subtle current carries the ships away. After enough anchors were lost, human sailors ceased trying to make land on Eselen. But there are other ways of reaching the land beyond her shores.

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